Senior Unity Game Developer

Ahmet Mert Düzgün

Computer engineer. In software since 2017, in mobile games since 2020. I build hybrid-casual and hyper-casual mobile games in Unity. I take a concept from the first idea to a build that is ready to test, decide the gameplay architecture, and run the CPI and CTR tests that show whether it is worth taking further.

25+published mobile games
300M+studio portfolio downloads1
#1 Free Game, US App Store2
titles past 10M installs3

Shipped games

Match Hotel app icon

Match Hotel

Match-3 puzzle500K+ installs

Founding developer, one of the first two on the studio's first hybrid-casual title.

Money Buster! app icon

Money Buster!

#1 US App Store

Mini-game mechanics, CPI and CTR testing on the concept.

Oh God! app icon

Oh God!

#1 US App Store

Gameplay and mechanics work.

Deep Clean Inc. 3D app icon

Deep Clean Inc. 3D

#1 US App Store10M+ installs

Gameplay systems, live updates and A/B tests after launch.

Candy Challenge 3D app icon

Candy Challenge 3D

#1 US App Store10M+ installs

Mini-game mechanics and gameplay architecture.

Rob Master 3D app icon

Rob Master 3D

#1 US App Store

Gameplay and mechanics work.

The rest of the catalogue

Every title above still has a live store page. Part of the catalogue was taken down after the studio closed, so some of the games I worked on no longer do. Boas.io Snake vs City is one of them.

Experience

Jul 2026 → now

Senior Game Developer · Wishbone

ODTÜ Teknokent, Ankara

I take hybrid-casual concepts for Voodoo from the first idea to a Unity build we can actually test, and I decide the gameplay architecture for each one.

Mar 2020 → Jul 2024

Senior Game Developer · SciPlay Games Turkey

Formerly Alictus · ODTÜ Teknokent, Ankara · Promoted to Senior in March 2023

25+ published mobile games in a self-published portfolio that passed 300 million downloads. One of the first two developers on Match Hotel, the first hybrid-casual title the studio made after it moved away from hyper-casual.

I wrote a lot of the mini-game mechanics, for games that shipped and for prototypes that never did. I was part of the idea stage as well, and ran the CPI and CTR tests that decided which concepts went further. On live games I followed retention and ROAS.

Gameplay systems, architecture, the daily build flow, live updates and A/B tests on games already out. Monetisation too: in-app purchases, rewarded ads and interstitials, and in-game economy design. Set up and maintained Firebase, GameAnalytics, Adjust, Unity Services and the ad SDKs, and kept the Jenkins pipeline running. On many projects I also oversaw the Git setup the whole development and art team worked in.

2021 → 2026

Co-founder · Smoothie Bilişim

Fırat Teknokent, Elazığ · Parallel venture

I handled the technical side, the documentation and the planning. We worked on compression algorithms for medical devices under the TÜBİTAK 1512 and 1507 programmes, and built VR and mobile products in Unity.

Aug 2017 → Apr 2018

Unity Developer · FSM Bilgi Teknolojileri

Software development

Wrote the whole Unity side of a driving simulator that puts licence candidates through training scenarios and scores them, covering every licence class. Also worked on front-end software for electronic signage, smart bus stops and transit systems.

What I do

Gameplay & prototyping

Unity for mobile and WebGL, C# since 2017, gameplay systems, rapid prototyping, DOTS. OOP, SOLID, design patterns, event-driven and state-driven architecture, MVC, MVVM, unit testing.

Testing what sells

CPI and CTR tests on concepts before they get built, A/B tests on live games, retention and ROAS. Deciding from the numbers which prototype goes further.

Monetisation & analytics

IAP, rewarded ads and interstitials, in-game economy design, Unity LevelPlay (ironSource) mediation, Azure PlayFab, Firebase, GameAnalytics, Adjust, Unity Services.

Tooling & DevOps

Git with a PR workflow, branching, submodules and merge resolution. Jenkins, CI/CD automation, daily build pipelines for whole dev and art teams.

Education

2012 → 2018

B.Sc. Computer Engineering · Fırat University

Game development thesis

Erasmus at Bialystok University of Technology, Computer Science, 2016.

Where the numbers come from

  1. 300M+ downloads. SciPlay press release, 1 March 2022: “Since 2019, Alictus has developed and published a portfolio of top-ranked games that have generated more than 300 million total downloads to date.” businesswire.com
  2. #1 Free Game, US App Store. Same press release: “Many of Alictus’s games have achieved #1 Free Game in the iOS U.S. App Store, including Candy Challenge 3D, Rob Master 3D, Deep Clean Inc., Oh God!, Money Buster!, and Collect Cubes.” All six are titles I worked on.
  3. 10M+ installs. Google Play listing data for Deep Clean Inc. 3D and Candy Challenge 3D. Android only, so the real totals across both stores are higher. Match Hotel is listed at 500K+.

Game icons and titles belong to their respective publishers and are shown here to identify the projects I worked on. The game count is my own, covering the titles I contributed to at Alictus / SciPlay Games Turkey. Part of the catalogue was delisted after the studio closed, so not every title I worked on has a live store page.